Blender confirmed for like wayyyyyyyyyyy better than it was in 2009
Clade HD from Subscript.ion on Vimeo.
Paint Intro from Subscript.ion on Vimeo.
A few intros and stuffs
I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;).
If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else.
Here is my website which has my reel on it.
scratch that, myzo lives on.
something OT. I made a similar scene on my old editing computer some time ago and wanted to see if I could remake it in blender on my new mac set up. So from here I am going to model a stone wall and a little dock with a shack and a dingy, think bioshock intro esque. Then not too sure what is going to go in the background. will be a long WIP but with how easy modeling seems in blender I fell pretty confident.
Got the water material down and the emission and texture. gotta say I might just prefer the current blender build to 3dsmax 2012 (last version I used). I find materials easier and modeling like a million times easier. cycles render is pretty good compared to vray that I used to use. I haven't delved into blender's physics but I can't image they are worse than the near unusably buggy rayfire crack i had.
I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;).
If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else.
Here is my website which has my reel on it.
Really incredible work. Honestly blew me away.
What do you typically work in? I'm not much for 3D or much VFX. I just mess with basic motion graphics stuff.
I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;).
If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else.
Here is my website which has my reel on it.
you da man! always enjoyed seeing your progress on thf :)
best of luck
edit: hello caratti
Working on a Halo 4 dualtage right now - this is the first 3 minutes , although the first body some is just a rough sync.
https://www.youtube.com/watch?v=URo6Nw7eQhI&feature=youtu.be
Let me know what you think! Constructive criticism needed. I'd rather have you shit on the project than just tell me it's great
Alright ill give you some feedback on what I think you can do to improve the video.
First off, on the intro - town down the sound fx from the snipes and "doubles kill voice", etc. A lot of people have those things cranked up way too high, you just want a smooth blend to where you can barely notice the effect if you are using it at all. If you are going for a large booming effect on a clip, I would distort it in some way, because other than that it just feels hard on the ears and really unnatural. A good recent example of this would be Kampys video he just posted a couple days ago. His levels on sounds are great. Otherwise it was pretty great except for a couple things I'll mention later.
The biggest thing I think that needs work in this video is your theater work. A lot of the time it seems that you aren't even getting the main Spartan in the frame, or that he is framed really weird. Try and keep the rule of thirds or center the subject. If you don't get the spartan in the screen, or he goes off the screen for a bit, re do the angle. It will look way better since you are going for a heavy angle edit.
Some things I noticed in the video you can do better.
1:15 - make that transition angle much more accurate to where the spartan is standing, not just staring at the wall on sword room. If you are going to do that, make it seem like you are lining up the spartans vision with the camera and just crossfade or transition however you want into it.
1:26-1:30 - since your main focus is the red spartan, try and get a full shot of his body and focus more on him then the blue spartans. Feet shots look great, but it doesn't really do much here as it will confuse people.
1:46 - just take out that angle because that shot looks great and I can't tell what even happened, but it looks like a great no scope, just sync up the shot instead of that angle being placed there, or edit it another way to show the main shot.
1:49 - show us the front side instead of back, back is boring.
3:03 - re do angle, you can't tell what is going on
The overall sync is really great in this though so props on that. Also for future videos, try and use a less generic rock soundtrack (or a band that hasn't been used 100x like Rise Against).
Good luck on the rest of the project man
Wow, thanks a lot! I really appreciate that you were so specific - broader advice is great too but often doesn't really help me actually improve the project nearly as much as your feedback has. I think the problem is I try to do weird things with the theater a lot of the time and it isn't always successful. I agree there are definitely those shots in here which take away from the flow and coherence of the project. I'm going to work on fixing those angles you mentioned, and likely touching up some others so the eye follows each subject more easily.
Thanks again for the comprehensive feedback, I really appreciate it. You can expect some special thanks in the credits, as you've given me a lot to think about moving forward.
Ok cool intro, Im fine with a lot of cool/hype looking angle shots for the sake of being cool looking in an intro
I understand you need to move to the next shot fast but it took me a bit to realize you were panning to the opponent spartan in the 1:12 spartan pan, my first instinct going from blue to red spartan is that you're setting up the next clip in which youre on red team. If you can squeeze a few more frames of the red spartan in there to where I register hes in swordroom and about to get shot by blue guy that might be worth, if not then fine. just registered to me as a transition more than an in-clip thing on first viewing
never a fan of quick fade to black -> fade back ins like at 1:44, dunno why but it annoys my eyes somehow, crossfade does fine there imo
1:45 please dont interupt a clip at the climax, I wanna see the flow and timing of the trip to the over as I can hardly see the over so I wanna know how you spotted him.
Youre not at that level of overuse but sometimes with a lot of in-clip angle use it might as well be duckhunt cuz we just see shots
at 1:48 you may wanna let the overkill sound play out as the medals come in very late and you cut away right away, or give the clip more time to play out because the angle after it means pretty much nothing to the clip after it. Yes he just used jetpack but its not relevant to the clip
angle sequence from 2:16 onwards does nothing for me, youre not really setting up a situation thats gonna be interesting for the clip
case in point 2:39, you have a great quick 3 noscope triple.. please just give me the great quick 3 noscope triple.. why would I want to see it intercut with angles? it probably makes the clip slower instead of each successive shot building on eachothers coolness like bam-BAM-BLAMMO! the first watch I kinda zoned out because it was going fast and only saw the triple shot and then went back. I understand the appeal of angles but to me in cases like this it detracts.
2:50 angle does nothing for me
3:01 maybe Im stupid but this sequence just confuses me as to what actually happened there
hope that helps, good luck with the project
most people don't know, but my last comp over heated and never woke up, so thats a bummer. i had a lot of the projects i was doing on a external hdd, sadly with my luck and with moving couple of times in the last few years i have kinda lost it in the process. but i have uploaded random renders up a few times so here are these. the videos are actually a lot further in along then the renders emply so i have that going for me.
Even if i find my hdd i don't know if i will ever finish any of these vids because im weird lik that.
ps. im working on a new vid now im hopeing to grind on it asn get used to everything again its been a while
Thanks for the feedback! I really appreciate it. I agree - I think I need to tighten up the angles a lot more and cut away everything that isn't necessary to the story each clip tells. At 1:45 in particular, I think I was just trying to show something cool so that it wasn't just gameplay but you're right about it taking a pretty nasty clip and just making it confusing for the audience. I was planning on having certain angles which seem to appear more randomly like at 2:50 work with a film burn or light leak as a transition so the initial gameplay clip there is more of a placeholder - but I should probably replace it with something more relevant if I'm going to do that. I think I also need to realize more that I've been looking at these clips for months and so what seems like a clear, logical progression is likely confusing on the first viewing (and I don't want people to have to go back in order to understand each clip). The last clip at 03:01 is a good example - he jumps from top middle into the bottom of the map and fires the tripe shot basically upon landing which the angle I chose doesn't really communicate at all. I think it'd be best there to just play the clip out.
Anyway, thanks for your feedback. You've given me good stuff to work on!