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General Work in Progress Chat

 

Blender confirmed for like wayyyyyyyyyyy better than it was in 2009

Looks cool, how long have you been on it?

btw here's a wip from me

Please edit for me you glorious thing.
Please edit for me you glorious thing.

Like 6 hours. used to used blender like 6+ years ago, then I realized blender sucked dick and switched to 3ds max. Well now I'm done with college and have some semblance of free time I thought I'd download blender and see where it's at. Very impressed. 

Im loving that color work
I just wish they added theatre to H2C. I'd do sooo much more with editing

 

Clade HD from Subscript.ion on Vimeo.

Paint Intro from Subscript.ion on Vimeo.

A few intros and stuffs

 

Some of those were cool, but you're the absolute master of adding an awkward 2-5 seconds extra.

Im loving that color work
I just wish they added theatre to H2C. I'd do sooo much more with editing

That would be nice, you still have h2v for angles though.

I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;). 

If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else. 

Here is my website which has my reel on it.

http://www.tylerbritton.com

 

I remembered when you were first learning 3D, damn nigga u made it.

 

-myzo

I remembered when you were first learning 3D, damn nigga u made it.

 

-myzo

brah, do you want your old account back?
naw, thanks though. i prefer to let myzo die with the old THF. It was time for a new account. 

scratch that, myzo lives on. 

 

something OT. I made a similar scene on my old editing computer some time ago and wanted to see if I could remake it in blender on my new mac set up. So from here I am going to model a stone wall and a little dock with a shack and a dingy, think bioshock intro esque. Then not too sure what is going to go in the background. will be a long WIP but with how easy modeling seems in blender I fell pretty confident. 

 

 

 

 

Got the water material down and the emission and texture. gotta say I might just prefer the current blender build to 3dsmax 2012 (last version I used). I find materials easier and modeling like a million times easier. cycles render is pretty good compared to vray that I used to use. I haven't delved into blender's physics but I can't image they are worse than the near unusably buggy rayfire crack i had. 

Im loving that color work
I just wish they added theatre to H2C. I'd do sooo much more with editing

That would be nice, you still have h2v for angles though.

Im just now seeing this but it's funny that you said that

 

Annnnd only 2 more renders to go... probably -_____-

 

I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;). 

If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else. 

Here is my website which has my reel on it.

http://www.tylerbritton.com

 

 

Really incredible work. Honestly blew me away. 

What do you typically work in? I'm not much for 3D or much VFX. I just mess with basic motion graphics stuff. 

years. I dont have the time to work on this stuff at school and when im not at school I am at home working but since I graduate I have a few weeks before i start working.

Thanks man that means a lot. I always wish you put in the time/effort to really throw yourself at a project, the small things you did do were nice. 

I am glad you didn't get into the industry though and you should be too, it sucks right now, I don't know why anyone would get into visual effects. 

That is mostly made in Houdini. I also use some Maya, and use Nuke and a little AE for compositing.

Houdini is by far the hardest software I have ever learned. It took me a while to really get the hang of it, but there is still so much more that I haven't even scratched. 

:3

oh shit Caratti right? havent seen that name in a while.

you can get your old account if you want, PM @Nv1ncible

​cool to see more halo ce

:DDDD ey bud

I just uploaded my final student reel now that I have graduated from SCAD. This reel only has my FX work on it, and has my top 20% of my work throughout the past 3 years. Thanks for this community who gave me the interest to get into visual effects, I wouldn't be where I am now if it wasn't for you guys. I now accepted a job with Mr. X in Toronto as an Effects Artist, they work on a munch of movies and shows like Vikings, The Strain, Penny Dreadful, and some upcoming ones such as Ben Hur and Crimson Peak. I'll sneak in a THF logo in there ;). 

If you guys have any questions about taking what you learn in the community into the professional field, feel free to message me or something. Some people in this community or even this same forum went to the same college I did as they took the hobby they loved to the professional realm. This forum and the few friends I made on it were a key part of my drive. Sometimes I wish I could go back and make one more video, but now use my best skills for something else. 

Here is my website which has my reel on it.

http://www.tylerbritton.com

 

 

you da man! always enjoyed seeing your progress on thf :)

best of luck 

edit: hello caratti

Does anyone know if you can use a universal remote for a capture card? I have a AverMedia Game Capture HD II and they were smart enough to not put button controls on the box. Didn't see the importance of that until I lost the remote..

Working on a Halo 4 dualtage right now - this is the first 3 minutes , although the first body some is just a rough sync.

https://www.youtube.com/watch?v=URo6Nw7eQhI&feature=youtu.be

Let me know what you think! Constructive criticism needed. I'd rather have you shit on the project than just tell me it's great

Alright ill give you some feedback on what I think you can do to improve the video.

First off, on the intro - town down the sound fx from the snipes and "doubles kill voice", etc. A lot of people have those things cranked up way too high, you just want a smooth blend to where you can barely notice the effect if you are using it at all. If you are going for a large booming effect on a clip, I would distort it in some way, because other than that it just feels hard on the ears and really unnatural. A good recent example of this would be Kampys video he just posted a couple days ago. His levels on sounds are great. Otherwise it was pretty great except for a couple things I'll mention later. 

The biggest thing I think that needs work in this video is your theater work. A lot of the time it seems that you aren't even getting the main Spartan in the frame, or that he is framed really weird. Try and keep the rule of thirds or center the subject. If you don't get the spartan in the screen, or he goes off the screen for a bit, re do the angle. It will look way better since you are going for a heavy angle edit.

Some things I noticed in the video you can do better.

1:15 - make that transition angle much more accurate to where the spartan is standing, not just staring at the wall on sword room. If you are going to do that, make it seem like you are lining up the spartans vision with the camera and just crossfade or transition however you want into it.

1:26-1:30 - since your main focus is the red spartan, try and get a full shot of his body and focus more on him then the blue spartans. Feet shots look great, but it doesn't really do much here as it will confuse people.

1:46 - just take out that angle because that shot looks great and I can't tell what even happened, but it looks like a great no scope, just sync up the shot instead of that angle being placed there, or edit it another way to show the main shot.

1:49 - show us the front side instead of back, back is boring.

3:03 - re do angle, you can't tell what is going on

The overall sync is really great in this though so props on that. Also for future videos, try and use a less generic rock soundtrack (or a band that hasn't been used 100x like Rise Against).

Good luck on the rest of the project man

Wow, thanks a lot! I really appreciate that you were so specific - broader advice is great too but often doesn't really help me actually improve the project nearly as much as your feedback has. I think the problem is I try to do weird things with the theater a lot of the time and it isn't always successful. I agree there are definitely those shots in here which take away from the flow and coherence of the project. I'm going to work on fixing those angles you mentioned, and likely touching up some others so the eye follows each subject more easily. 

Thanks again for the comprehensive feedback, I really appreciate it. You can expect some special thanks in the credits, as you've given me a lot to think about moving forward.

Ok cool intro, Im fine with a lot of cool/hype looking angle shots for the sake of being cool looking in an intro

I understand you need to move to the next shot fast but it took me a bit to realize you were panning to the opponent spartan in the 1:12 spartan pan, my first instinct going from blue to red spartan is that you're setting up the next clip in which youre on red team. If you can squeeze a few more frames of the red spartan in there to where I register hes in swordroom and about to get shot by blue guy that might be worth, if not then fine. just registered to me as a transition more than an in-clip thing on first viewing

never a fan of quick fade to black -> fade back ins like at 1:44, dunno why but it annoys my eyes somehow, crossfade does fine there imo

1:45 please dont interupt a clip at the climax, I wanna see the flow and timing of the trip to the over as I can hardly see the over so I wanna know how you spotted him.

Youre not at that level of overuse but sometimes with a lot of in-clip angle use it might as well be duckhunt cuz we just see shots

at 1:48 you may wanna let the overkill sound play out as the medals come in very late and you cut away right away, or give the clip more time to play out because the angle after it means pretty much nothing to the clip after it. Yes he just used jetpack but its not relevant to the clip

angle sequence from 2:16 onwards does nothing for me, youre not really setting up a situation thats gonna be interesting for the clip

case in point 2:39, you have a great quick 3 noscope triple.. please just give me the great quick 3 noscope triple.. why would I want to see it intercut with angles? it probably makes the clip slower instead of each successive shot building on eachothers coolness like bam-BAM-BLAMMO!  the first watch I kinda zoned out because it was going fast and only saw the triple shot and then went back. I understand the appeal of angles but to me in cases like this it detracts.

2:50 angle does nothing for me

3:01 maybe Im stupid but this sequence just confuses me as to what actually happened there

 

hope that helps, good luck with the project

most people don't know, but my last comp over heated and never woke up, so thats a bummer. i had a lot of the projects i was doing on a external hdd, sadly with my luck and with moving couple of times in the last few years i have kinda lost it in the process. but i have uploaded random renders up a few times so here are these. the videos are actually a lot further in along then the renders emply so i have that going for me.

Even if i find my hdd i don't know if i will ever finish any of these vids because im weird lik that. 

 

ps. im working on  a new vid now im hopeing to grind on it asn get used to everything  again its been a while 

Sad to hear about your lost projects. I miss the time when Adamas Creations were pumping out vids. Do you still have any contact with s0r3?  Looking forward to your upcoming project!

Thanks for the feedback! I really appreciate it. I agree - I think I need to tighten up the angles a lot more and cut away everything that isn't necessary to the story each clip tells. At 1:45 in particular, I think I was just trying to show something cool so that it wasn't just gameplay but you're right about it taking a pretty nasty clip and just making it confusing for the audience. I was planning on having certain angles which seem to appear more randomly like at 2:50 work with a  film burn or light leak as a transition so the initial gameplay clip there is more of a placeholder - but I should probably replace it with something more relevant if I'm going to do that. I think I also need to realize more that I've been looking at these clips for months and so what seems like a clear, logical progression is likely confusing on the first viewing (and I don't want people to have to go back in order to understand each clip). The last clip at 03:01 is a good example - he jumps from top middle into the bottom of the map and fires the tripe shot basically upon landing which the angle I chose doesn't really communicate at all. I think it'd be best there to just play the clip out. 

Anyway, thanks for your feedback. You've given me good stuff to work on! 

Sure thing, man. All the best. every editor has that issue of knowing clips through and through and trying to imagine what its like for a fresh pair of eyes
Hey guys! Just started my first CS vid ever. Quality is pretty bad but I just wanted to edit something since I don't have my capture card for Halo anymore. I play on a shit laptop so everything is on low at 30 fps.  The clip is at LE.

Shit dude, that was sick. Loved the cinematic aspect/angles.