Halo 5 Aiming Mechanics

This is a post I just made on the Halo reddit in response to the aim acceleration/lag issue that people on PC are experiencing since the release of Halo 5 Forge to Windows 10. I thought I'd post it here to see what you guys think.

Even after the deadzone fixes they gave us a while back, is it just me or is there still something fundamentally wrong with Halo 5's aiming mechanics? Something has always felt off to me, and still does to this day.

Post: https://www.reddit.com/r/halo/comments/51v05u/h5_on_pc_is_generally_grea...

This has been an issue on console since day one, and in my opinion it still exists. 343 claimed that the issue people were describing was an artifact of something called "deadzones" on controllers. They had essentially programmed the game to take account for controllers that had inner and outer deadzones, but in doing so made the aiming less responsive at the minimum and maximum analog stick ranges.

However, even after introducing settings to allow us to completely disable the deadzones, the aiming mechanics in Halo 5 still feel different to me than every past Halo game, and I mean every game. To my memory, there hasn't been a single game that has had this particular issue, although Halo 3 was pretty bad in terms of it's relatively sluggish feel.

The best I can describe it is a sort of easing, or non-linear acceleration. Your initial movements don't seem to be immediately reflected in the game. For some reason, this is particularly noticeable with the pistol, especially when aiming down sights.

My hope is that this happening on PC, even after they've included all of the acceleration and smoothing settings, proves that there is something fundamentally wrong with Halo 5's aiming mechanics.

Honestly, I wouldn't be surprised. 343 has coded a lot of things really strangely/poorly in the past, and I too share your frustration with H5 aiming. What's even stranger is that I seem to detect a difference between Arena aiming and Warzone aiming, nothing concrete except for just the feel of aiming in Arena.  I know I'm not the only one either.

Not sure how they went from H4 aiming to H5. H4 worked relatively well, just had bad hit registration (see beam rifle).
People claim that the Beta felt more akin to older Halo's, but I can't remember.
I think it is one of the bigger issues in H5 (especially when you have pros doing Start + A/B to reset the aiming system (or something of that nature), but I don't think that 343i is going to do anything else with the system.

Halo 5 aiming is shit, please make that post a new reddit thread and ill spread it around, its been shit from day 1 fuck 343.

This is a post I just made on the Halo reddit in response to the aim acceleration/lag issue that people on PC are experiencing since the release of Halo 5 Forge to Windows 10. I thought I'd post it here to see what you guys think.

Even after the deadzone fixes they gave us a while back, is it just me or is there still something fundamentally wrong with Halo 5's aiming mechanics? Something has always felt off to me, and still does to this day.

Post: https://www.reddit.com/r/halo/comments/51v05u/h5_on_pc_is_generally_grea...

This has been an issue on console since day one, and in my opinion it still exists. 343 claimed that the issue people were describing was an artifact of something called "deadzones" on controllers. They had essentially programmed the game to take account for controllers that had inner and outer deadzones, but in doing so made the aiming less responsive at the minimum and maximum analog stick ranges.

However, even after introducing settings to allow us to completely disable the deadzones, the aiming mechanics in Halo 5 still feel different to me than every past Halo game, and I mean every game. To my memory, there hasn't been a single game that has had this particular issue, although Halo 3 was pretty bad in terms of it's relatively sluggish feel.

The best I can describe it is a sort of easing, or non-linear acceleration. Your initial movements don't seem to be immediately reflected in the game. For some reason, this is particularly noticeable with the pistol, especially when aiming down sights.

My hope is that this happening on PC, even after they've included all of the acceleration and smoothing settings, proves that there is something fundamentally wrong with Halo 5's aiming mechanics.

and the cucks on r/Halo are downvoting it

fuck them

r/halo is just a branch of halowaypoint for the most part. Blind love of everything halo.
I don't think I have ever got on well with the halo 5 aiming mechanics...its so easy to drop shots that before you would have cleaned up with. It's annoying because the aiming was always something that worked well and made halo such a fluent and enjoyable game to play.
Yes there is something fundamentally wrong with the aiming mechanics. Pros have been complaining about it since day 1. The aiming isn't consistent either it literally changes from game to game. 
Glad to hear others have this issue. I got away from gaming for a while, shortly after Halo 3 came out. Just within the last year I got back in to it and started playing Halo 5 and thought, "wow, did I always suck?".  I'll at least put part of the blame on this so I don't feel as bad.