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FENDER BENDER A cross-over collision race Download map here: Fender Bender Created for the RACE gametype Created by: ACID MAILBOX *VERSION 2 CHANGES* *Because I didn't post a map in awhile I was anxious to post this map and it turned out to have a lot more problems than I thought. So I made a V2 and I think i fixed all the problems I could. Here's what I changed. *Reconstructed first jump to be A LOT more consistent.(Still flip backwards occasionally but I'm blaming that on halo's bad physics) *Reconstructed the first cross over jump to be a lot more consistent as well. *Moved shield doors on the second cross jump to make the landings much more smooth. *Completely redid the glass path making it very smooth and more fun imo. *Reconstructed the big drop to be more consistent and made landing more smooth by moving the shield doors. *Flattened out the jagged edge going into the rock tunnel. Incorporated the rocks into a smooth bank going into the tunnel. *Updated the post with some new pictures. Did not re-do the video(yet) might still do that. By the way I still couldn't fix the camera issues when going through the teleporter. ![]() Thanks for checking out my map once again and please leave some feedback. I'd like to know you guys like the changes. QUESTIONS: I'm putting this at the top so hopefully everyone will see it and help me with some problems. First I have the track split and Two different checkpoints on each side both labeled 3, When you die after passing one you always spawn on 1 side, can't figure out why. Another question is I have a teleporter in the map and every once in awhile you come out with your camera facing backwards(not you just the camera) can that be fixed or is it a glitch. any help would be appreciated. STUFF: Hello everyone this is Acid Mailbox and I'm back again this time presenting my new race map fender bender. This track is the third track I've created in Reach and I'm pretty pleased with the outcome. There are a few different elements in this track I hope you guys like which ill get to later. This track was kind of an experiment for me, I haven't done anything like it before and I would like some feedback on what you guys think. THE TRACK: The big thing about this map is the several cross over locations which allow some epic collisions and a lot of them. The track contains 8 different jumps(two main cross-over jumps), banked turns, and a few other nifty pieces. There are 10 checkpoints on the map, spaced nicely and making every obstacle manageable if you die. I'm personally a fan of flat turns because it requires you to slow down and I think it takes more skill so theres a couple of those in there. A lot of the jumps are pretty big and I got them as consitant as I could but theres always those times where it doesn;t launch right. The track is very smooth and allows for a competitive race up to 16 players. NOTICE: This map is created on the intent to have fun with friends. I know its not perfect but it is what it is. I used almost every piece the game lets you to create this track and had to struggle reconnecting the track which is why I used the grid(Didn't want to but had to). There are a few spots that are kind of bumpy but the track has been raced several times and it never effects the race. I also like to utilize turns etc. which make the racer have to brake every once in awhile, creating a more even and interesting race IMO. When I create a track I like to try and come up with a bunch of ideas that have never been done before(at least I haven't seen them done) because i think it makes the map more fun and more interesting to play on. So I hope you like what I came up with. THE WALKTHROUGH: The map starts off on terrain allowing up to 16 players to spawn. The first turn takes you over a smooth hill and into the first big jump. Upon landing the track splits into two mirrored tracks. After reaching the top there is a small drop and the the first cross-over jump shortly after. Then there is a banked turn that takes you head to head with the other side of the track for more collisions. The landing then teleports you onto a wavy glass section. Leading into another jump which takes you onto a huge banked turn. You enter a bridge type deal and when you exit there is a huge drop off. The landing takes you through a small town area and into the final ramp. Then you go into the awesome rock tunnel which takes you back to the start. PICTURE TIME Look out for the direction gangsta. He knows where to go ![]() Overview 1 ![]() Overview 2 ![]() The New Starting Line ![]() The New First Jump ![]() New First Cross-Over Jump ![]() Second Cross-Over Jump ![]() The New Glass Path ![]() The Huge Banked Turn ![]() The Big Drop ![]() The Final Jump ![]() The Rock Tunnel ![]() And Here is a Little Video What inspired my creation: I haven't built a track in awhile and I had a few ideas so I built a track How Long did it take: roughly 8-10 hours I'd say What part took the longest: The jumps definitely, I couldn't get any of them right for awhile but I think I finally figured them out Thats it, thanks for checking out my map and any feedback on the map wold be nice, I would like to see what i can improve. If you missed the download link, here it is again Download map here: Fender Bender Last edited by Acid Mailbox; 09-08-2011 at 08:16 PM. Reason: version 2 |
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Looks tight, I'mma have to get that.
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Just released a version 2 of this map. Would appreciate it if you guys could check it out. Thanks
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TBH, this is the first symmetrical track I've came across, I'll be checking this out later.
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