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#1
10-09-2010
Default Drop 'Em Fast



http://www.bungie.net/Stats/Reach/Fi...r=Wyld3%20KNFr



Quote:
Originally Posted by KNFr.72u7h
HOLY f..k. f..king mothertucker that officially makes you the BADDEST mothertucker TO SURVIVE THE WORST CAR ACCIDENT that I know

BMFTSTWCAIK for short.
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#2
10-09-2010
Default

You are a machine. I've always wondered about the process to making a good map. I have such a hard time getting stuff to even line up right, let alone do something like this.


Just awesome.
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#3
10-09-2010
Default

goddamn it. my controller broke and seeing sh.t like this makes me want to play. looks so proportional.

edit: should be drop em low.






Last edited by phil.; 10-09-2010 at 03:26 PM.
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#4
10-10-2010
Default

Aww you have grass and rocks on a map that has the same look as Reach's forge items. Pretty sick that you added the rockets jump and more.
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#5
10-10-2010
Default

Quote:
Originally Posted by PHi1 View Post
goddamn it. my controller broke and seeing sh.t like this makes me want to play. looks so proportional.

edit: should be drop em low.
That was my first choice. Sounds to much like a rap song, lol. Sorry, that's the DJ in me taking over.

as far as jumps, with my maps I make sure all jumps work. for this I mainly focused on:
red base jumps (up to red from trech aread, then the go around after that)
blue base jumps (up to frags, then up to top, as well as walkway cover)
rox jump
sniper perch to os nade jump
ground to top of shotty bunkers

note: most of these jumps are not easy, and they are designed that way.

and as far as creating a good map (remake anyway), constantly playtest. With every area do every test imaginable. If I stand here where is everything supposed to look like......ok now what if I crouch or jump. How long does it take to get from point A to point B. What's the angle on that ramp, etc etc.

Couple good useless trivia bits I learned from this map.
1. upper plasmas walkway is wider than the rest of the walkways
2. sniper pearch is slanted
3. the two sections of covered ramp are different angles

the detail I use in my maps is disgusting. I'm waiting for someone to realize I put in that tiny ledge on the side of the ramp going from top to shotty tuns.


Quote:
Originally Posted by KNFr.72u7h
HOLY f..k. f..king mothertucker that officially makes you the BADDEST mothertucker TO SURVIVE THE WORST CAR ACCIDENT that I know

BMFTSTWCAIK for short.

Last edited by wlyd3; 10-10-2010 at 11:24 AM.
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#6
10-10-2010
Default

make a wizard/warlock remake plz





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#7
10-28-2010
Default

sweet ill try out this map when i get home
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#8
10-28-2010
Default

What a great reimagination of a classic Halo map!

I've seen several remakes of Hang em High on Reach, even some good ones, but I particularly like this one for its open top. The daylight makes it more playable in competitive games, in my opinion, because the others can be a bit too dark, even if they're trying to be true to the original. Great job.
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#9
01-09-2012
Default

Drop em fast, nice title xd.
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#10
01-17-2012
Default

I really like how you use the grass in your map, gives it way more character than a plain old gray map. Also looks like it would run pretty well
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