Ok, for all the youngbloods out there putting Halo 2 and 3 on the top, here's why I got some beef ya dig:
1) Halo CE was an original and groundbreaking game that revolutionized the way we play video games. The campaign was about survival, and everything about it screamed originality. Only flaw in my opinion was that open-ending cutscene after you beat the game. It just fades to black, but I let this shit slide, since I enjoyed it and wouldn't mind them to continue IN THE SAME DIRECTION.
2) Halo 2's campaign was flawed by time constraints. They literally didn't finish the story. Don't remember? You guys don't remember the ending? Did you all black out in a frenzied rage like I did when they left it on a worse cliffhanger than the first? And completely failed to answer major plot questions (how did Sergeant Johnson live after being dead in the first game? How did Master Chief get all the way back to Earth from the original Halo? Why in the fuck aren't we more concerned about those zombie-like creatures that are turning us into mutants? Why is Sergeant Johnson still fucking alive, he died on Halo! Don't even get me started on that last fucking boss battle. Halo 2 was good for its multiplayer, completely unique but don't even say you think Halo 2's campaign was good. It wasn't. Fuck, I could jack off to the leveling system in Halo 2, Mountain Dew + Friday Nights = Halo, not spending any time socializing. Why do I need to socialize when I have the nectar of the gods sitting in my room?
3) Halo 3: What the fuck. Seriously? They took a story on Earth, went to another Halo, blew up the other Halo, then went back to Earth? God damn, they must get some good discounts on frequent flyer miles. Also, fucking there must have been a million twists throughtout that story. OH WAIT ITS THE COVENANT. Nah we are cool, lets kill the flood. OH SHIT THE COVENANT ARE KILLING US AGAIN. We are the flood, lets work out a deal. Ok, where were...OH SHIT THE FLOOD ARE KILLING US AGAIN AND THE ARBITER IS HERE AND THE COVENANT ARE ON OUR SIDE AGAIN. Oh yeah, and that ending was bullshit was again. "Oh boo hoo, we lost our robot dude, oh wah I need a fucking bottle" if you beat it on Normal. Oh but wait THERESE A FUCKING SECRET ENDING TO HALO 3 ON LEGENDARY WHERE THEY ARE FLOATING AROUND ANOTHER GAS GIANT FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU HOW MANY CLIFFHANGERS CAN YOU EMPLOY IN ONE GAME SERIES? They attempted to close it, but not really. It didn't fix any of the story holes, just made them more confusing to follow. Not to mention, it's strange fascination with Brutes and Cortana whispering creepy shit to me in a manly voice took a nice, warm, cleveland steamer right on my childhood memories of what halo should be.
4) Halo: Reach was different in the fact it was a prequel. There were some confusing aspects to the storyline (you have spartan lasers but no battle rifle?) and it missed out introducing us to other important characters besides Captain Keyes. Fuck, I beat it on legendary by myself for the achievement because that game was worth my time. Halo 2 and 3 - not worth my time, story arcs that had useless and bad missions and side stories that are never brought up again and are full of errors.
This is why, gentlemen and sobbing infants, that it should go as following:
Halo: CE in 1st place, hauling ass around the corner.
Halo: Reach in 2nd, little bit behind.
Halo 2: coming in at a steady 20 mph past the finish line, checking to make sure it's safe.
Then Halo 3, going in full reverse, fucking up and thinking it's in first place.
I'm obviously missing the core concept here.
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