So, instead you would rather be given the same spawn, basically in their scope every time, to prevent being assassinated? It's good that spawns randomize like that, it gives the other team a chance if they lose a portion of the map.
There is big difference between spawning behind someone, and having a randomized spawn, I mean hell, almost all the maps are bigger then H2 maps so there are plenty of places for them to spawn.
BEST EXAMPLE: High Ground, standing around where the sniper spawns with the sniper, and having them spawn behind you, or to the left of you, and them being within the distance to AR you and/or grenade you.
When it comes down to it, anytime I spawn or the enemy spawns in a flanking position needs to be taken out, that is unfair no matter what the score is.
Agreed about the nades and the brue shot, but I like the plasma rifle as it is. It's a sheild taker, nothing more and nothing less, and they've made it possible to actually kill with now, unlike in H2.
And you should be even more afraid of the fact that the smart people are breeding with the dumb people. Catch em young, catch em dumb.
i'm glad they fixed the Smg now you can dual weild it with the plasma rifle and actually do enough damage to sheild and body.... however the needler is overpowered, but it can be handled if strafe to the side and head TOWARDS the person who is shooting at you.. though the main thing i think is the nades.. they just dont feel powerful enough unless you either stick'em or have it blow up in there face.. but i guess thats because they're not there to remove shields. but to kill the opponent as they run or as a no-go area (do you run towards a frag grenade thus allowing you to be sheparded)..
overshield is fine and H3 is still a better FPS then any other on the 360 at the moment
This is my personal opionon but I feel if Bungie wants to make weapons like the shotgun and the mauler so powerful that they should defintley add a BXR to Halo 3. I feel that would make the game a lot more balanced
ibakemuffins ?(8:58 PM):
im so pissed
we're not gonna practice again tonight
because voodoos dick hurts
or some shit
i dont think the shotgun and mauler are over powered... they both have extremely short range... if you know of a corner most ppl camp at.. jump when you reach it and stick em with a nade... if no-ones there, well then you just lost a nade... better safe then a lower KpD
Yea I think that the grenade strength should be changed because there have been a lot of times where players are standing on grenades with low shield and they just loose their shield. But if only one thing has to be changed I think that the melees should be switched. I land a lot of melees before the person i'm fighting and i still get killed which is aggrivating. everything else is not a big deal and can be dealt with.