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#81
11-18-2009
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Originally Posted by MuFf1n View Post
Re:Vision released their own Motion Blur, though. It should get rid of some distortion. I've tested it before, but it didn't work like I expected. It was minimal.
Your original question was about slow motion, not motion blur. RE:Vision makes
Twixtor (slow mo) and ReelSmart Motion Blur (fast mo). I think alot of people are confusing
inter-frame interpolation methods from motion blur methods. Inter-frame interpolation methods
are used to simulate slow motion. These include:
AE Frame Blending, Pixel Motion, Time Warp, Twixtor. Motion Blur methods are meant
to simulate speed by blurring fast moving objects. These include AE Motion Blur, ReelSmart,
CCForce Motion Blur.

The two methods really aren't supposed to be used in conjuction. If you want slowmo
you want to limit or get rid of motion blur, not induce more of it.
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Last edited by RoboSteeze; 11-18-2009 at 12:40 PM.
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#82
11-18-2009
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Originally Posted by MuFf1n View Post
Doesn't work entirely good for me. It leaves the middle part as together (but you see that it's in pieces). That doesn't change even if I get rid of the keyframes on Force 2 or not. Even if I put those settings higher, lower, or even on 0, nothing changes.





What I always do is I copy the solid, go further in time, and shatter that one to delay the shatter. Or if it's a clip, I go to the part where I want to shatter the clip. Then I select the clip and press CTRL+SHIFT+D to split the layers. After that I cut the layer that was just created and make a new composition. There I paste the clip that I just 'cut'. Put the first frame that you can SEE on the first frame of the comp. Then I use the shatter effect.

After that I simply drag the comp with the shatter in the comp where you were editing in and place it correctly.
Someone asked a similar question on page 3-4 so I didn't bother answering it again.
Good observations; I also agree that you can't replace the Shatter animation by
keyframing Strength. Your method is probably the best way to do fusk with the animation
timing.


I like where this is going guys. When I get home I'll collect and edit alot of this and put it
on the first page.
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#83
11-18-2009
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Originally Posted by RoboSteeze View Post
Your original question was about slow motion, not motion blur. RE:Vision makes
Mayhem told me a while ago to use RSMB to get rid of some distortion, but that didn't help at all. I just felt like mentioning it.
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#84
11-18-2009
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Imho don't use slow mo if you dont have to, especially if you can't use it well - Thats something ive tried to stay away from.
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#85
11-18-2009
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Best way to key something out. In particular text you rendered out of c4d against the plain black bg. Like I don't want to experiment I'd rather be told that the best one is "Luma Key" or one of the other ones.
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#86
11-18-2009
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Originally Posted by briansoupy View Post
Best way to key something out. In particular text you rendered out of c4d against the plain black bg. Like I don't want to experiment I'd rather be told that the best one is "Luma Key" or one of the other ones.
Did you render it out with transparency on?!
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#87
11-18-2009
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Originally Posted by Kapow View Post
Did you render it out with transparency on?!
You can do that?! I figured you should be able to but couldn't fin the settings, tell me how. I use C4D.
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#88
11-18-2009
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Quote:
Originally Posted by RoboSteeze View Post
Y. Motion Blur methods are meant
to simulate speed by blurring fast moving objects. These include AE Motion Blur, ReelSmart,
CCForce Motion Blur.

The two methods really aren't supposed to be used in conjuction. If you want slowmo
you want to limit or get rid of motion blur, not induce more of it.
Technically, yes... but let's look at how motion blur is simulated in software. You can't look at effects in software so 1-dimensionally; they can be manipulated and used in ways different from their original intentions. Motion blur is simulated by taking frames and blending them together over time to create a motion blur look. When you are slowing down your footage to the point where only a few frames are playing back per second, the slow motion simply smooths the choppiness together because there aren't enough frames playing back per second to make the motion blur appear as a fast moving object in real time... and when u apply this to only the distorted portions of your pixel motion through masking it really cleans up the slow motion as a whole, and looks natural because the parts that cause distortion in pixel motion are generally fast moving pixels anyways.

example: http://www.youtube.com/watch?v=ljANzH4wMWk 6:24 - 7:10 was done with primary with motion blur applied to footage slowmoed to the point where it is only playing around 5-10 frames per second.

And at 5 50, I used pixel motion and masked out portions of distortion (which were significant as the gunshot faded) and added motion blur to them. I really felt using slow motion in this part was needed for the pace of the singers voice in this part of the song, yet I was getting significant distortion from the pixel motion. I used this method to fix it; it cleaned it up significantly. The same technique was also used in Synced 2 (applying motion blur to certain areas not pixel motion), but they had extremely high frame rates to work with, so it was more of an actual effect and not as much of a patch.

On a side note, boosting motion blur in general for slow motion footage emphasizes the contrast of speed with the moving objects in relative to it's surroundings... so I would argue that slow motion and motion blur can be completely compatible with each other even if you aren't using motion blur to patch distortion. This is why photographers increase the shutter speed on their cameras for shots if they want to emphasize the velocity of moving objects within the frame.

Last edited by FraGTaLiTy; 11-18-2009 at 01:50 PM.
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#89
11-18-2009
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Originally Posted by briansoupy View Post
You can do that?! I figured you should be able to but couldn't fin the settings, tell me how. I use C4D.
I cant help as I use 3ds. I think ptw uses c4d though
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#90
11-18-2009
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Originally Posted by Kapow View Post
I cant help as I use 3ds. I think ptw uses c4d though
no one listen to kapow he doesn't know what he's talking about
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