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#11
10-01-2007
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Originally Posted by low strife View Post

I personally think there should be button glitches. They made Halo 2 a game that was completely different from any other First Person Shooter, the fact that you could get out of almost any situation alive, and if you were in a disadvantaged position, you could glitch your way out of it (I.E nade reload, RRBX, Double shot, etc, etc). That made the game, in a sense, a lot harder to play, and if you mastered the glitches, it gave you a serious edge over everything\everyone else. What im getting at is, they brought a unique streak into the game, something that would never had been there if it hadnt been for the glitches, it made the game so much more un-predicting, because without those, it would be the same old run-and-gun to the melee\death grenade after the end of the battle. Glitches brought the game onto a whole new level.
I must agree and disagree. While I was not the best glitch user in Halo 2 (far from), I agree that the cancel buttion functionality gave a lot more to multiplayer once players started figuring the glitches out. However, it also raised the learning curve for the game significantly. I know several people that, try as they might, couldn't make effective entry into the CS scene for that reason. You might just attribute that learning curve to the life cycle of the game, and I could understand that.

Halo 3 shouldn't have glitches, though. There are many other elements, especially the addition of equipment, that make multiplayer battles more than just the "same old "run-and-gun..." Or, taking a lesson from Halo 2, perhaps these battles will become more complex as players start to remember to use equipment and not treat that blue thing on the controller as some kind of "don't touch me button." One thing that quickly comes to mind is the tremendous impact that the bubble shield or deployable cover could have on FFA.

Having said all of that in response, I would like to add something constructive. Being a fan of MLG and the effect it had on Halo 2 (inspiring Team Hardcore, etc.), I would like to see Bungie develop and release some smaller, symmetrical maps that would be of great benefit to the competitive Halo community. Fortunately, my concern has already been addressed briefly by Bungie, and also by the Halo community at-large. I think we'll be seeing some options on Marketplace soon...

I think this forum is really constructive and I appreciate the effort put in by whoever created it and those who have contributed. Adding onto what I mentioned earlier, however, I would suggest that we let the H3 multiplayer develop naturally without too much intervention by Bungie, at least to start. The studio had much more time to release H3 than H2, and I'm confident that the multiplayer has levels of complexity that we don't fully yet recognize.
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#12
10-01-2007
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Originally Posted by o Bryce o View Post
I must agree and disagree. While I was not the best glitch user in Halo 2 (far from), I agree that the cancel buttion functionality gave a lot more to multiplayer once players started figuring the glitches out. However, it also raised the learning curve for the game significantly. I know several people that, try as they might, couldn't make effective entry into the CS scene for that reason. You might just attribute that learning curve to the life cycle of the game, and I could understand that.

Halo 3 shouldn't have glitches, though. There are many other elements, especially the addition of equipment, that make multiplayer battles more than just the "same old "run-and-gun..." Or, taking a lesson from Halo 2, perhaps these battles will become more complex as players start to remember to use equipment and not treat that blue thing on the controller as some kind of "don't touch me button." One thing that quickly comes to mind is the tremendous impact that the bubble shield or deployable cover could have on FFA.

Having said all of that in response, I would like to add something constructive. Being a fan of MLG and the effect it had on Halo 2 (inspiring Team Hardcore, etc.), I would like to see Bungie develop and release some smaller, symmetrical maps that would be of great benefit to the competitive Halo community. Fortunately, my concern has already been addressed briefly by Bungie, and also by the Halo community at-large. I think we'll be seeing some options on Marketplace soon...

I think this forum is really constructive and I appreciate the effort put in by whoever created it and those who have contributed. Adding onto what I mentioned earlier, however, I would suggest that we let the H3 multiplayer develop naturally without too much intervention by Bungie, at least to start. The studio had much more time to release H3 than H2, and I'm confident that the multiplayer has levels of complexity that we don't fully yet recognize.
Why can't all the new members be like you?

But, I agree with you on the smaller and/or symmetrical maps. I think Bungie should collaborate with MLG(and maybe other, smaller, leagues) on what they have on their minds for good, competitive maps for the really competitive players.



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#13
10-01-2007
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in forge, when a weapon spawns in mid air, cant delete unless u catch while airborn.
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#14
10-01-2007
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Halo 3's Multiplayer is fine. I like it the way it is.
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#15
10-01-2007
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I'd like the AR to be a little less powerful.
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#16
10-01-2007
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does any one else get bad button lag problems in co-op? no matter who the host is?
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#17
10-01-2007
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The BR seems a little bit weaker to me than how it was in Halo 2, I say that they strengthen that up a little bit.
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#18
10-01-2007
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Ya grenade damage increased definitly.
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#19
10-01-2007
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If they could come up with a patch that made kids stop trying to figure out the glitches

But realistically, Id like to see some better spawns, and it seems that everytime I pick up a sword, it never works, mabey fix that.
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#20
10-01-2007
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Quote:
Originally Posted by o Bryce o View Post
I must agree and disagree. While I was not the best glitch user in Halo 2 (far from), I agree that the cancel buttion functionality gave a lot more to multiplayer once players started figuring the glitches out. However, it also raised the learning curve for the game significantly. I know several people that, try as they might, couldn't make effective entry into the CS scene for that reason. You might just attribute that learning curve to the life cycle of the game, and I could understand that.

Halo 3 shouldn't have glitches, though. There are many other elements, especially the addition of equipment, that make multiplayer battles more than just the "same old "run-and-gun..." Or, taking a lesson from Halo 2, perhaps these battles will become more complex as players start to remember to use equipment and not treat that blue thing on the controller as some kind of "don't touch me button." One thing that quickly comes to mind is the tremendous impact that the bubble shield or deployable cover could have on FFA.

Having said all of that in response, I would like to add something constructive. Being a fan of MLG and the effect it had on Halo 2 (inspiring Team Hardcore, etc.), I would like to see Bungie develop and release some smaller, symmetrical maps that would be of great benefit to the competitive Halo community. Fortunately, my concern has already been addressed briefly by Bungie, and also by the Halo community at-large. I think we'll be seeing some options on Marketplace soon...

I think this forum is really constructive and I appreciate the effort put in by whoever created it and those who have contributed. Adding onto what I mentioned earlier, however, I would suggest that we let the H3 multiplayer develop naturally without too much intervention by Bungie, at least to start. The studio had much more time to release H3 than H2, and I'm confident that the multiplayer has levels of complexity that we don't fully yet recognize.
Wow, what a post.

You never seemed to rebuke me though, because you say it raised the skill learning curve...And thats it. you never seemed to concentrate on one thing. I suppose.
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